DUKE ENERGY
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DUKE ENERGY
Creating an app experience that users value
Users can utilize the Duke Energy mobile app to stay on top of their energy usage and their bill. They can also take advantage of a variety of products and services.
Powering Up
With 7.8 million electricity customers in six states, the app needed to appeal to a wide demographic. To account for this wide range of users, the team conducted multiple tests to better understand user expectations. As user expectations for an app increased, our stakeholders applied more pressure to see this project released into the wild which required a balancing act of user focus and business requests.
Time to Innovate
As one of America’s largest energy holding companies, Duke Energy wanted to put more emphasis on “innovation” across the organization. Seeing that more and more users were interacting with Duke Energy via mobile devices, the plan was to release a mobile app that provided users with an easier way to engage with the company.
Responsibilities
User Research
Information Architecture
User Flows
Wireframing
Prototyping
Visual Design
Interaction Design
The mobile app’s starting point was to spark conversations with our users. The research team provided us with data about who are users were and what they expected to see in a mobile app. These insights were what framed the picture we would be painting once we began design and development.
From the data, the team was able to determine the approach for our minimum viable product. With the “who” and “what” answered, we now needed to focus on the “how”. Using a native-first approach, we built mobile experiences based on the existing Duke Energy website’s architecture and flow.
Cross-functional collaboration allowed the team to complete the main areas of focus in a little over a year. Throughout the process, we had to balance our ideal vision with technical feasibility to determine which areas were mobile “wrapped” experiences versus fully functioning, native-built experiences.
Once the team built out the core functionality, we went back to our users for validation. We initially focused on the overall usability of our MVP build. As we continued working with users, we expanded our testing to include concepts for future versions of the mobile app as a way to keep pushing toward the future.
In March of 2019, the mobile app team released the result of our hard work to the public. Six months from that release date, about one million customers had downloaded the app - more than double the first year goal.
With the app’s release, we began exploring other features and integrations that could provide more value to both the business and the user. Many of these projects were works in progress that required discovery and communication to better align our implementation with the ongoing work of the stakeholder group.
*During many of the integrations, we would design for both current state and future state. This allowed us to continue pushing releases without losing sight of the future innovations we had planned.